Windmill Tales Interactive

Privacy Policy
Terminal: Stolen Light

Effective: 18 September 2026 Platform: Android (Google Play) Version: 1.0

Overview

This Privacy Policy describes how Windmill Tales Interactive ("we", "us", "our") handles information in connection with Terminal: Stolen Light, an interactive story for Android. We are committed to transparency: we do not collect your personal information, and this policy explains in detail what data is involved when you play the game, including through our payment partner. The game contains no advertising.

Data Controller

The data controller responsible for this application is:

Controller Windmill Tales Interactive
contact@windmilltales.com

If you are located in the European Union, the European Economic Area, the United Kingdom or Switzerland, this policy and our practices are subject to the General Data Protection Regulation (GDPR) and equivalent local laws. You may exercise your rights at any time by contacting us at the address above.

Information We Collect

We do not directly collect, store, or process any personal information. We do not ask for your email address, location, or any other identifying data, and nothing is transmitted to us.

At points in the story the game asks you to type a name. That name is part of the story and is kept only in the save file on your device. It is never sent to us or to anyone else.

Data Type Collected by Us? Details
Email / contact details No Never requested or stored
Names you type in the story No (local only) Stored in your save file on your device; never transmitted
Location No Not accessed by the app
Device identifiers No No advertising, analytics or crash-reporting SDK is present
Payment data No (Google Play handles) See the In-App Purchase section
Game save, choices and settings No (local only) Stored on your device; never sent to us

Advertising

Terminal: Stolen Light contains no advertising. There are no banner ads, no interstitials and no rewarded video. No advertising SDK is bundled with the application, and no advertising identifier is requested, read or transmitted. There is no advertising consent dialog, because there is nothing to consent to.

In-App Purchase

The first four contacts of the story are free. The rest of the story is unlocked by a single, optional, one-time purchase. There is no subscription, and nothing else is sold.

The purchase is processed entirely through Google Play Billing. We do not receive, store or have access to your payment card details or billing information. All payment data is subject to Google Payments' Privacy Notice.

How the unlock is remembered A flag stored locally on your device records that the story is unlocked. When the game starts, it asks Google Play whether you own the unlock, so that a purchase carries over if you reinstall the game or move to a new device. We keep no record of who has bought it; your purchase history is held by Google, not by us, because we do not operate any servers.

Notifications

The story runs in real time. When a contact ends, the game can remind you when the next one is ready. These reminders are scheduled on your device by Android's own alarm service and shown by the operating system. No push service or server is involved, and no data leaves your device to deliver them.

On Android 13 and later, Android asks for your permission before the game can show notifications. You may decline, and you can switch reminders off at any time in the game's [SYS] settings or in your device's settings. The game still works without them; the next contact simply waits for you to open it.

Local Storage

Your story progress, the choices you make, the names you type, your settings, the state of the DISPATCH puzzle, and the flag that records the story unlock are saved locally on your device using standard file storage provided by the Android operating system. This data never leaves your device and is never transmitted to us or any third party. If you uninstall the application, this data is permanently deleted from your device.

Internet Connectivity

The game itself makes no network connections and plays entirely offline. The only exception is Google Play Billing, which is contacted to show the price of the story unlock, to complete the purchase if you choose to make it, and to verify an existing purchase when the application starts. No gameplay data, story progress, text you type or personal information is transmitted over the internet at any time.

App Permissions

The application requests only the permissions below, each for a single purpose:

Permission Why
Notifications Shows the reminder that the next contact is ready. Optional, and asked for on Android 13 and later.
Run at startup Puts a pending reminder back in place after your device restarts.
Prevent device from sleeping Lets a reminder be delivered while the device is idle.
Vibration Haptic feedback during play. It can be switched off in [SYS].
Google Play billing service The one-time story unlock.
Internet and network state Required by Google Play Billing. The game itself does not use them.

Children's Privacy

Terminal: Stolen Light is not directed at children under 13. The story deals with mature themes, including death and loss, in text form. Because the game collects no personal data from anyone, it collects none from children either. If you believe a child has provided personal information through the game, please contact us at contact@windmilltales.com and we will help.

Third-Party Services

This application integrates a single third-party service, which operates under its own privacy policy:

We are not responsible for the privacy practices of third parties.

Your Rights (EU / EEA / UK Users)

If you are located in the European Union, the European Economic Area, the United Kingdom or Switzerland, you have the following rights under the GDPR and equivalent local laws. Because we do not collect personal data directly, most of these rights apply in practice to data held by our payment partner (Google). You may also exercise these rights against us at any time.

To exercise any of these rights, contact us at contact@windmilltales.com. You also have the right to lodge a complaint with your national data protection authority.

Data Retention

Since we do not collect or store personal data on our own systems, there is no retention period to define on our end. Local game data (your save, settings and the unlock flag) remains on your device until you uninstall the application or clear its data. The record of your purchase is held by Google Play and retained in accordance with Google's own retention policies.

Changes to This Policy

We may update this Privacy Policy from time to time to reflect changes in our practices, legal requirements, or third-party integrations. When we do, we will revise the effective date at the top of this page. For significant changes, we will endeavour to provide notice within the app or on our website. Continued use of the game after any update constitutes acceptance of the revised policy.

We encourage you to review this page periodically to stay informed.

Contact Us

If you have any questions, concerns, or requests regarding this Privacy Policy or our data practices, please reach out:

Studio Windmill Tales Interactive
Response We aim to respond within 24 hours.